
The combination of these three things helped us to come up with a presentation that felt new and exciting on the outside just as much as the stories were in the inside.” What If…? combines 2D and 3D animation.

Leyendecker who have an elegant and broad- shaped language. The third element is the classic American illustrator vibe of people like J.C. All of our stories are born in the MCU when it comes to revisiting certain moments where life turned out a bit differently for a character. The comics have a special kind of magic in terms of their power, energy and excitement there’s something mad and unique about them. “The ability to create collectively a unified performance is one of the defining traits of animation. Placed in charge of overseeing the animation provided by Blue Spirit, Squeeze, Flying Bark Productions and Stellar Creative Lab was Animation Supervisor Stephan Franck ( The Smurfs: The Legend of Smurfy Hollow). It’s a challenge and a fun little puzzle.” The background has to go slightly out of focus, otherwise we won’t be able to see the pod. How are we going to see all of those layers? We put a layer of atmosphere behind the pod to get the right silhouette. There’s the railing in the front, the pod, and the back wall with all of the computers. We’re going to break things into three layers. We needed to simplify things down because we wanted it to have an illustrative style that alone starts creating its own rules. The rebirth lab set in Captain America: The First Avenger was lit differently from how we did it in Episode 101.

We’re always trying to push stuff to get it to look cooler or more dynamic.

We’ll put atmosphere behind a character, make them darker and put a rim light on them. We’re constantly making sure that a character or object or environment is placed where you can see it. “What we are trying to do differently from the live action is to play up the concepts of silhouettes. “There is a responsibility to pay tribute to the movies, which is cool and hard,” states Lasaine. Collaborating on the world-building with Bradley and director Bryan Andrews was Production Designer Paul Lasaine ( The Boxtrolls).
